![]() The back arm armor comes off if you try to bend the arm to 70 degrees. There’s nothing keeping the green chin piece in place at the back, so if you move the head, you’ll likely end up pressing on the chin and dislodge it off the face. And speaking of glue, you’re going to need to glue some parts on the head because they have a tendency to fall off, like the orange armor on the forehead and the green chin piece. I managed to glue it back together, but, eh, I can’t get rid of the white stress mark, unless I do a full paint job. My biggest mistake is I snapped the green piece of the head. The Buster doesn’t have any mandatory painting, but I added some anyway for more color–you’ll see them later. I added some gunmetal paint on certain vents, and added some silver on the giant pistons on the shoulder armor. Right off the bat, the kit is very line heavy, so you’ll be spending a lot of time lining the Buster to make the details pop, or otherwise the kit looks kind of bland. If only I didn’t care about detail painting… With that said, I’ve made several mistakes during the building process. Anyway! The Buster Gundam is my 10th Master Grade, and perhaps it’s one of the best-looking kits, alongside the MG Justice Gundam. Oh and the Forbidden, Calamity, Raider gundams. Overall a fun kit.This marks the completion of my Gundam SEED MG set! Technically it isn’t… I have to get the Perfect Strike for the sword and launcher weapons, and the Strike Rouge. Also if you remove the green piece on one of the mega cannon’s barrel, you can connect the two together just like the original Buster. The shoulder’s missile pod can also flip out to reveal some missiles inside (but you gotta paint them). You can mess around with the rifles quite a bit. Aside from the wonky connection arms which is sorta fun in a way, the rifle can attach to each other and flip out the bayonet to create a reverse-nipper (since the blades are on the outside). + Gimmicks: The main gimmicks of the kit is the twin rifles. ![]() Nothing much about the legs since they are very good. the universal joint and swivelling thighs help the Verde Buster to brace the heavy top it has. Contrary to the upper portion, the lower body move with ease. Thankfully, you can easily tighten it by slotting some paper napkins in there to create some friction. The arms on the rifle is super loose however, I guess that’s for making it easier to pose but I’d really like it if it’s just a bit tighter. The bulky shoulders also get in the way but for an artillery-focused mech, it can still pull off the Bang Bang Bang style. With the riffles/cutters on both waist, it’s bit hard to manoeuvre the arms. + Articulation: The Verde Buster is even more clunky than the original Buster. But it is an old kit, so it’s pretty understandable. Still, the torso is pretty much just one solid block which is pretty much the same with other HG Seed kit, which might or might not turn off a few people with today’s crazy ab-crunch HGs. The hip-to-thigh is also the new universal mechanism and not ball-jointed like other Seed kits like the Duels and Murasame. On that note, the seam lines are, as you expected, quite apparent, but it’s pretty easy to fix. The plastic quality and snap-fit are still quite good, except for the wrist polycaps, it’s gonna need a bit of trimming to close the seams on the forearms. ![]() + Build Quality: Well, the HG Seed line is pretty old, and a simple reissue won’t get rid of the biggest issues it has. The new mask is pretty cool as well, really gives you the knightly vibe, but I’m sure no knight use 4 guns and missile lol. The original Buster’s big guns are now attached to the shoulder armor now, and in its place are two M9009B Composite Bayonet Beam Rifles, which helps balancing the top heavy looks with some lower bulk. Obviously the Verde Buster is the heavy artillery type, and is quite top heavy as well. + Design: Basically the Buster with two shinny new scissor rifles on its hips and a very cool mask.
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